Emerging Technology
Spatial Computing
Applications where the interface is positioned in physical space rather than on a screen. We prototype first, because this category has a high rate of expensive dead ends.
In short
Interfaces anchored to real-world space.
What we deliver
- Prototype-first delivery with a stated kill criterion
- Spatial interaction design tested with real users
- Performance budgets, since dropped frames cause nausea
- Fallback experiences for unsupported hardware
A good fit when
- The task is physical and screen-only designs keep failing
- Hands-free operation is a genuine requirement
- A headset pilot needs technical scrutiny
Technologies and methods
Chosen for each project, to fit your systems and your team.
- WebXR
- Three.js
- TypeScript
How we deliver
From first conversation to production.
Four stages on every engagement, scaled to the size of the project.
- 1
Understand
Clarify the users, goals, constraints, and current systems.
- 2
Plan
Map the main components, data, and integrations before implementation.
- 3
Build
Develop and review the work in small, testable increments.
- 4
Prepare
Plan deployment, operations, documentation, and ownership.
More in Emerging Technology
Prefer to talk it through?
A private consultation, 30 minutes with the founder, in your time zone.
Interested in Spatial Computing?
Tell us what you are working on. We start by understanding the problem, the people, and the systems involved.
